<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Cpp on whois JoeByjo</title><link>https://joebyjo.dev/tags/cpp/</link><description>Recent content in Cpp on whois JoeByjo</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 07 Feb 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://joebyjo.dev/tags/cpp/index.xml" rel="self" type="application/rss+xml"/><item><title>Minesweeper 2.0</title><link>https://joebyjo.dev/projects/minesweeper2/</link><pubDate>Sat, 07 Feb 2026 00:00:00 +0000</pubDate><guid>https://joebyjo.dev/projects/minesweeper2/</guid><description>&lt;h1 id="reinventing-a-classic-building-minesweeper-20"&gt;Reinventing a Classic: Building Minesweeper 2.0&lt;/h1&gt;
&lt;h2 id="introduction"&gt;Introduction&lt;/h2&gt;
&lt;p&gt;Few games are as iconic and deceptively simple as &lt;strong&gt;Minesweeper&lt;/strong&gt;. Beneath its minimal interface lies a game of logic, probability, and careful decision-making. However, while the original game is timeless, it leaves little room for variation or innovation.&lt;/p&gt;
&lt;p&gt;That’s exactly the challenge &lt;em&gt;Minesweeper 2.0&lt;/em&gt; set out to solve.&lt;/p&gt;
&lt;p&gt;The goal of this project was to reimagine the traditional Minesweeper experience by introducing powerups, while preserving the core logic-driven mechanics that make the game so engaging. Built using &lt;strong&gt;C++&lt;/strong&gt; and the &lt;strong&gt;SFML&lt;/strong&gt; graphics library, the project focuses on delivering a smooth, responsive, and visually intuitive desktop gaming experience.&lt;/p&gt;</description></item></channel></rss>